


Makes the player more aware, and more careful. Yellow/Green – When a player stumbles upon a room lit by yellow lighting, it automatically makes them feel either accomplished, content, or comfortable, depending on the situation.The light settings for the first picture is: 255 239 202 150 You will see me mostly use a yellow glow in my maps.

Whilst most lights lights in the real world produce a warm yellow glow. Most lights in game will be from a red, to a blue. The lighting psychology is a good thing to read, it will allow you get inside of the player’s head to keep them feeling what you want. (All light in source engine is colored in Red Green Blue Intensity) Here are the links.Ī light is almost NEVER solid white, this is why I get a bit angry when I see a 255 255 255 200 light. This is quite some reading you can do on this. Tip 2 The colors of the lights are important to the feel, and mood of a area. You can see the difference in the screenshot. Both lights have the same brightness of 150. All you need to do is pull the entity away from the brush. The light is actually projected from the center of the entity, the small “X” in the middle. No matter how bright a light is when placed too close to a brush will give a rather unsightly bright circle. In real life the light is projected from the bulb, but this is not how it works in source engine. Tip 1 Placing a standard light entity is rather simple, but the most common mistake is placing it too close to the model.
